A focus mode can be triggered to keep a specific enemy in view and in this mode Alice can deploy an umbrella to reflect incoming projectiles. Alice has a timed bomb as well and can dodge incoming attacks by briefly turning into a cloud of butterflies. The grinder has a cooldown time and can also be used to activate switches from a distance. Melee attacks are strung together with a vorpal blade (quick attacks) or a toy horse (slower, but more powerful and able to break through enemy defenses), and a pepper grinder or tea cannon is used for ranged attacks. Unlike the previous game, the emphasis is on fighting with melee weapons, although there are also means (and necessity) to shoot enemies. The gameplay can be described as 50% platform-jumping and 50% hack-and-slash combat. ![]() There are five large chapters in Wonderland, each with different themes and different types of enemies. ![]() Alice will battle through stages to stop the train and find out its true meaning. Now another threat - which appears as a giant train - seeks to destroy her Wonderland. The events of Alice: Madness Returns begin where the previous game American McGee's Alice left off: desperately struggling with her own mind, Alice is now in an establishment for children with psychological problems, and memories of her whole family dying in the fire haunt her.
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